Week 2: Shaders and Shadows
Geometry Hunter » Devlog
Week 2 Changelog:
Added:
- New attack pattern to the Boss. It knows when you're hiding;
- Dynamic lights and shadows;
- Screen shake to Sell those Impacts;
- New background sprites to fill in the void;
- Arrow Keys! And [Z/X/C] for alternate keyboard layout;
- Fade In and Out to Unity Scene transitions;
- More Particles;
Changed:
- Completely redesigned the Boss' arena and added destructibles;
- Spacebar no longer used until I figure out why it was acting odd. Now jump is [C/L];
- Rebuilt the Boss' Laser from the ground up using shaders and Raycast;
- Boss' RNG is no longer pure, eliminating chance of getting lasered ten times in a row;
- Laser Attack now blocked by objects, as it should;
Fixed:
- Charge Attack used to aim at a position. Now it's a direction;
- Boss' death shaking should be much less likely to send it careening off in a general direction;
- Removed {Quit Game} button from main menu because it's still a browser game, what the hell am I doing?;
Not! Added:
- Sound Effects. Those got sidelined pretty fast, but should hopefully arrive next week;
Play Geometry Hunter at https://hairohukosu.itch.io/geometry-hunter
Get Geometry Hunter
Geometry Hunter
A finished prototype about a square and their nemesis.
Status | Released |
Author | HairoDev |
Genre | Platformer |
Tags | 2D, Boss battle, gamepad, Horrible, one-hit-kill, Short, Singleplayer, Unity |
More posts
- Week 5: Standing AloneOct 03, 2021
- Week 4: The lazy oneSep 27, 2021
- Week3: Want some Sounds, bud?Sep 18, 2021
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