Week3: Want some Sounds, bud?
Geometry Hunter » Devlog
Week 3 Changelog:
Added:
- Sound Effects to all things soundy! All hand-made by yours truly;
- Options Menu and preference saving (we'll remember how loud you like it);
- More background imagery to get that Mood goind (or at least try, really);
- A Very Badly Made Secret;
Changed:
- Completely rebuilt the camera system (in about two hours) to use Cinemachine and make my life a Whole Lot Easier;
- Fade-In and Out effects now behave sanely under the hood;
- Many minor back-end overhauls to keep the game from collapsing in on itself at runtime;
Fixed:
- Unwanted camera stutter from my previous system;
Not!Fixed:
- Performance. This game is Not! being made with WebGL in mind, as this is just its initial prototype phase. Lag abounds for now;
- Whatever the hell was up with the pause input, because my fix is as hacky as it gets. Viva a Gambiarra!;
- Oh yeah, also, pausing the game doubles the sound effect and I can't be assed to fix it for this week's update. It's lunchtime already;
Play Geometry Hunter at https://hairohukosu.itch.io/geometry-hunter
Get Geometry Hunter
Geometry Hunter
A finished prototype about a square and their nemesis.
Status | Released |
Author | HairoDev |
Genre | Platformer |
Tags | 2D, Boss battle, gamepad, Horrible, one-hit-kill, Short, Singleplayer, Unity |
More posts
- Week 5: Standing AloneOct 03, 2021
- Week 4: The lazy oneSep 27, 2021
- Week 2: Shaders and ShadowsSep 11, 2021
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